
Head of Consumer Technology — Rugby Australia
Mar 2024 – Nov 2025Hands-on product delivery across the Rugby Xplorer ecosystem, supporting scale to over 1.03M users across community and participation products.
- Translated commercial and participation goals into clear, prioritised product requirements, making pragmatic trade-offs to keep delivery focused on user outcomes.
- Defined and tested a video-first product concept to consolidate community streaming use cases, validating demand and simplifying the product landscape while reducing operational overhead.
- Delivered an end-to-end Learning Management System migration, sequencing delivery to maintain data integrity and continuity for thousands of learners and administrators.


